portal 2 - Is there any story to the bird? - Arqade
The relationship between Glados and Chell is actually 1 part family and 1 part lover. Your relationship ends and you go your separate ways. It's heavily implied that there's emotional tension between the two, if not Chell's side then GLaDOS at least. The soundtrack 'Love As A. Portal 2- Relationship between GlaDOS and Chell Changed (Obviously) He said he wants to keep the story focussed on the relationship between these two Editorials Video Game Wikis Video Game Tips Walkthroughs.
Her power seems to increase as you progress and begin to watch her manipulate many panels at once in a more mechanized manner while the later test chambers begin to assume the more sterile look they had in the first game. But soon enough it becomes apparent that his lack of control will only make his power all the more dangerous.
He begins to put test chambers together haphazardly by crashing walls into each other, and his actions cause the entire facility to begin to fall apart. Even when escaping, the game is completely linear, and there is just one path to take.
Walls on which portals can be placed are conveniently positioned so that the player can use them to advance to new areas. Gel conveniently drips in just the right places. Relationship Abuse Portal 2 has a feminist subtext. Later in the game, Wheatley tries to entice Chell to jump into a pit by promising her that she will find a variety of things that one might stereotypically assume a female would desire: Hunky guys down there. Possibly even a boyfriend.
He even urges Chell to come up with a cool catch phrase for when Wheatley is defeated. In this time period, Aperture Science as an institution clearly reinforced keeping males in power and females out of power in subtle ways, like through the use of gender-biased language and compliments that encourage stereotyping. Neither the player nor Chell has any way of making GlaDOS or Wheatley stop manipulating the environments while in them, but the primary gameplay does involve figuring out clever ways to get through the environments by placing portal in them.
Valve On Portal 2: Spoiler Interview Part One
This establishes an interesting contrast between Chell and her two antagonists. Whereas Wheatley and GlaDOS often violently manipulate the environment and even sometimes use violent force to attempt to kill Chell, Chell has to use her intellect to solve puzzles. Portal 2 seems aimed at playing with our expectations about first-person games. Most first-person games are hypermasculine shooters that emphasize the use of guns and violence to get past obstacles, whereas Portal 2 is actually a puzzle game in which intellect must be used to get past obstacles.
An article about the first game discusses this in more detail and also talks a bit about Freudian imagery.
Valve On Portal 2: Spoiler Interview Part One | Rock Paper Shotgun
Wheatley and GlaDOS have the power of brute force over someone whose intellect can only ever really help her to play their games and go through their pointless tests. Their overwhelming physical power traps her.
The game is especially critical of the physical power held by Wheatley. He begins to wreck test chambers and completely destroy the facility.
Near the end of the game, he begins to use spike plates and bombs to try to kill Chell. As is noted in one of the articles I already linked to, Wheatley sounds as if he gets orgasmic pleasure when Chell begins to complete his test chambers.
Throughout the entire game, either GlaDOS or Wheatley depending on which of them is in power is constantly insulting Chell. The first instance occurs when Wheatley gains power. He says the following: You know what you are?
What have you sacrificed? While these robots jabber on and verbally abuse Chell throughout the entire game, she takes it all without saying anything back. This reflects her inability to do anything about her situation and her lack of power in these relationships.great friends (GLaDOS and Chell)
I wish I could take it all back. I honestly do wish I could take it all back. My brain hurts thinking about portal. I think you are over complicating this a bit by looking at the conclusion and THEN the evidence. Let's back up and look at the evidence the game presents us with. Once deleting Caroline, Glados has no quarell with Chell, and escorts her out of the facility. It is heavily implied that Caroline and Cave had something between them.
There is a poster that bears resembelnce to Chell in the old forgotten sections of the facility. One or both of Chell's parents may have abandoned her at one time, or died, leaving her an orphan. Chell's life is far from successful, leaving her to return to the test facility in search of a job, only to become a test subject.
Chell's parents being a scientist at App is also mentioned breifly in Portal 1, "You [number] must be the proud product of [number]. Chell's last name has been auspiciously removed from the database.
Chell was not a scientist, and had been interviewed specifically for testing. One of the days the deadly nerotoxin was released was the bring your daughter to work day. From this I draw one of two possible conclusions: Chell is the legitimation or ill-legitimation son of Cave Johnson with the employee on the poster.